Shape the direction
Turn an idea into a shared objective that helps the whole team make better decisions.
Game Director with 18+ years of experience turning creative intent into clear, joyful, and deeply playable experiences.
A selection of released projects, from first prototype to final polish.
Game Director · Ubisoft Milan
Guiding the global realization of a tactical adventure where bold game direction, systemic clarity, and player curiosity meet.
Self-directed projects exploring interaction, systems, and the practical craft of making.
An avid learner and team player, I love to move from a promising idea to a shared, playable vision. My work lives at the intersection of game direction, systems thinking, and the practical craft of making.
Talk about a projectTurn an idea into a shared objective that helps the whole team make better decisions.
Prototype, iterate, and tune mechanics until the intended feeling arrives in the player’s hands.
Coordinate design teams and external partners with clear communication and trust.
Ubisoft Milan
Overseeing global game realization, from conception to polish, with ownership of game direction, quality, and deadlines.
Mario + Rabbids Sparks of Hope · Rayman in the Phantom Show · The Last Spark Hunter · Tower of Doooom
Ubisoft Milan
Overall design follow-up through conception, production, debug, polish, and post-launch analysis.
Mario + Rabbids Kingdom Battle: Donkey Kong Adventure
Ubisoft Milan
Game design team coordination, camera, controls, gameplay mechanics, and R&D across new technologies.
Mario + Rabbids Kingdom Battle · Just Dance 2014 · Just Dance 4 · Raving Rabbids
Ubisoft Milan
Gameplay mechanics, game flow, progression, and level design from prototype through fine-tuning.
Motion Sports · We Dare · My Secret World
For collaborations, game direction, or a good conversation about games.
contact@damianomoro.com